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roleplaying dice roller beta

Last post 12-26-2006, 4:48 PM by Prof Sai. 66 replies.
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  •  4/7/2005 11:29:43 PM 739897

    Geeked [8-|] roleplaying dice roller beta

    Hey all, I decided that since I've been spending all this time I wanted to see whether I could do something as complex as a dice roller bbcode.  So here it is, diceroller bbcode beta

    This will be expanded on and improved, as time permits, but I'm tired, so this it for a few days... :)
    Replace the braces in the following bits with brackets.

    Some simple diceresults:  

    {dice type=d20}4d6{/dice} turns into: 12

    {dice type=ww}8d10{/dice} turns into: 6, 10, 1, 9, 2, 9, 7, 6, 3

    Upcoming improvements include:

    • Dice results will be stored in a database, and dice results will be able to reviewed by user and/or by date
    • d20 style will be made default (so you won't always have to type in the type=d20)
    • I'd like to add other gametypes, maybe shadowrun style (where 6s repeat), but that will depend on requests

    Any other improvements?  I expect to work on this Sunday or Monday nights, so assume that is the development type window to get any requests in. :)


    Richard M.
    Grimfang
    "Whisper"
    Xaeraes
  •  4/20/2005 12:49:26 AM 740995 in reply to 739897

    Re: roleplaying dice roller beta

    Hmmm...

    <span class='diceresult'><a href='#' title='Equation: 4d6 Dice results: 3, 5, 3, 2'>13</a></span>
    <span class='diceresult'><a href='#' title='Equation: 4d6 Dice results: 4, 5, 6, 4'>19</a></span>


    <span class='diceresult'><a href='#' title='Equation: 1d1000 Dice results: 757'>757</a></span>
  •  4/20/2005 12:51:31 AM 740996 in reply to 740995

    Re: roleplaying dice roller beta

    These are Beta Dice?

    I guess that's why VHS won the format war. :)
  •  6/23/2005 3:38:26 PM 746178 in reply to 739897

    Re: roleplaying dice roller beta

    4, 2, 11, 2, 1
    104

    I'm aware that even at this point there are quite a few things of increased precedence to be done, but are we, by chance, seeing any progress on this? I mean, this works, but it's both a lot less accessible and easier to cheat then the old system. At the very least, having something on the menu that inserted the appropriate BBCode for those without a good memory would be nice.

    [dice type=d20]2d100[/dice]

    Edit: Forget the easier to cheat part (though being able to remove the result has limited ramifications); I really should have tried it on an edit before making a comment. Accessibility is still something of an issue, though.

    It's not enough to succeed, others must fail.
    What if there were no hypothetical questions?
  •  6/23/2005 6:33:06 PM 746204 in reply to 746178

    Re: roleplaying dice roller beta

    I didn't know anyone cared. :)  I'll finish this off, it shouldn't be difficult, nor should it affect performance much. 

     

    Thanks!


    Richard M.
    Grimfang
    "Whisper"
    Xaeraes
  •  3/22/2006 9:26:14 PM 771180 in reply to 746204

    Re: roleplaying dice roller beta

    Not to sound impatient, but it has been less than a day short of nine months now. Stick out tongue [:P] Honestly, I don't care at all anymore and probably wouldn't end up using it, but I just feel like this should be resolved.

    It's not enough to succeed, others must fail.
    What if there were no hypothetical questions?
  •  4/27/2006 12:11:16 PM 775887 in reply to 771180

    Re: roleplaying dice roller beta

    Bio, actually you're completely right. I was holding off because of the upgrade that we finally did a month or so ago, so now that I don't have to worry about them changing  the code out from under me I'll look into what it will take to get this done.

    Thanks for reminding me that webcomic.net uses these things too, the dndorks.com forums are the ones who bug me the most about the diceroller, so of course the squeaky wheel gets the grease.

    Sorry about the late response, I tend to hover around the technical support forums more closely than these other ones.


    Richard M.
    Grimfang
    "Whisper"
    Xaeraes
  •  5/16/2006 10:00:33 AM 777948 in reply to 775887

    Re: roleplaying dice roller beta

    So I broke the forums a couple times trying to add the dice roller.  Then I realized the dice roller was asp.net 2.0, but the community server forums 2.0 was asp.net 1.1! :(  I'm going to try and conver the forums to 2.0, it "should" be as simple as changing a couple settings and re-uploading a few dlls.  In reality probably be some bugs to iron out.  If you come here late at night (Pacific time -8.0) and the forums are down, that will be why.  :)
    Richard M.
    Grimfang
    "Whisper"
    Xaeraes
  •  5/20/2006 10:40:57 PM 778674 in reply to 777948

    Re: roleplaying dice roller beta

    Very nice to hear that you're working on this. Maybe I'll actually be able to perform a miracle and bring back Sai and the rest of the old gang back if the dice return. It could even breathe some life back into the EGS forum if I'm really lucky. Of course, it will almost certainly have to wait until after I get back from my trip this summer, but it won't hurt to wait a few months longer at this point and the chances are slim in the first place.

    It's not enough to succeed, others must fail.
    What if there were no hypothetical questions?
  •  5/27/2006 10:52:30 PM 779416 in reply to 778674

    Re: roleplaying dice roller beta

    And the dice return! They're no longer protected against rerolling in an edit, but I'd like to believe I can trust the people I play with. Then there's this weird thing where inserting dice as your first action creates an uneditable line of code that doesn't show up in the post. It's not really problematic, but it's rather strange. Also, what's the idea behind dSE?


    It's not enough to succeed, others must fail.
    What if there were no hypothetical questions?
  •  5/28/2006 10:17:36 AM 779432 in reply to 779416

    Re: roleplaying dice roller beta

    StoryEngine, its a game system that emphasizes storytelling.  You can see an example pbf here: http://dndorks.com/cs/forums/thread/778796.aspx

    StoryEngine uses d6s and rerolls 1s.

    I'll check out whats going on with the first action thing.   I plan on adding a d20Attack dice dropdown that will reroll 20s and have an optional parameter to define crit range.  I hope to expand the pbf code drop downs too.  Its all part of dndorks.com's plans to support play by forum role-playing.

    A good way to protect from rerolling is by subscribing to the forum game, that way you get a copy of the e-mail when they submit it.


    Richard M.
    Grimfang
    "Whisper"
    Xaeraes
  •  10/14/2006 1:15:56 AM 788495 in reply to 779432

    Re: roleplaying dice roller beta

    Hmmm...

    [dice type=d20]4d6[/dice] turns into:
  •  10/14/2006 1:18:48 AM 788497 in reply to 788495

    Re: roleplaying dice roller beta

    [dice type=d8]4d8[/dice]
  •  10/14/2006 1:20:39 AM 788498 in reply to 788497

    Re: roleplaying dice roller beta

    [dice]4d10[/dice]

    No dice.
  •  10/14/2006 1:23:37 AM 788499 in reply to 788498

    Re: roleplaying dice roller beta

    20 test
    Richard M.
    Grimfang
    "Whisper"
    Xaeraes
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